

Your companions feel like actual people you can interact with and listen to, each with their own preferences and perspectives. For instance, if two of your party members don't like each other, you can expect them to snipe insults or make more passive-aggressive backtalk depending on their personalities. Party banter is always insightful and entertaining, with characters giving different lines depending on who you bring along. While resting at a camp, you can chat with anyone about what's on their mind, opening up side quests, and possibly triggering romance options. You can increase approval with your favorite characters by figuring out what types of gifts to give them, like general trinkets in the shape of a dragon, or more sentimental items with personal meaning to them like a parent's cherished locket. Giving them gifts, talking to them at camp, and listening to party banter are all realistic and fun. Great ways to interact with companions There are interesting ways to get to know your team members in Dragon Age: Origins. As a result, the combat has enough depth and variety to satisfy any RPG fan and even entice newcomers of the genre. Fast characters will get a turn first, so a group of fast characters could end a battle without letting enemies retaliate. For example, standing on a cliff increases your range and visibility, using a lightning spell on a puddle electrocutes all characters standing in it. During combat, you always need to keep in mind things like turn order, positioning, height, and how various magical effects interact with the environment and characters.

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To avoid this, you can equip spiked shoes on your characters before the battle, allowing them to retain footing. Any character that steps on the frozen ground will slip. For example, during one battle you fight against an ice dragon that constantly freezes the ground. When preparing for battle, you need to consider your group setup, your formation as you enter the battle, and even what equipment you bring with you. Very deep turn-based combat Winning battles in D:OS2 is equal amounts of preparation and tactics.

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Even if you don't want to create a campaign on your own, you can just download a campaign made by another user. There's enough creative freedom to create any campaign/story you want, keeping you interested in D:OS2 long after you've finished the main campaign. On top of that, the game master can control NPCs, add quests, and make rule adjustments on the fly. For example, you can designate one of the playable characters as a kleptomaniac, so whenever they're near an object that can be stolen, you'll have to roll a dice to determine if that character resists the urge to steal or not. Additionally, because there is a game master, you can create various role-playing events not possible in a normal campaign. You can even create new quests, levels, and alter any of the existing assets, allowing you to go as far as creating a sci-fi campaign if you have the patience. When creating a campaign, you can use any asset within the game, such as characters, items, etc, and import new, user-made assets as well. Outstanding multiplayer mode that allows for endless content D:OS2 features a Game Master mode, which lets you create custom multiplayer campaigns for up to 4 players, with the 5th player assuming the role of a Game Master.
